mirror of
https://github.com/DragonOS-Community/DragonOS.git
synced 2025-06-16 21:06:56 +00:00
421 lines
15 KiB
Rust
421 lines
15 KiB
Rust
// #![allow(dead_code)]
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use core::intrinsics::unlikely;
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use alloc::{collections::LinkedList, sync::Arc, vec::Vec};
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use log::{error, warn};
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use system_error::SystemError;
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use crate::{
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arch::{ipc::signal::Signal, CurrentIrqArch},
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exception::InterruptArch,
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process::{ProcessControlBlock, ProcessManager, ProcessState},
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sched::{schedule, SchedMode},
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};
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use super::{
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mutex::MutexGuard,
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spinlock::{SpinLock, SpinLockGuard},
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};
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#[derive(Debug)]
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struct InnerWaitQueue {
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/// 等待队列的链表
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wait_list: LinkedList<Arc<ProcessControlBlock>>,
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}
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/// 被自旋锁保护的等待队列
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#[derive(Debug)]
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pub struct WaitQueue(SpinLock<InnerWaitQueue>);
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#[allow(dead_code)]
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impl WaitQueue {
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pub const fn default() -> Self {
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WaitQueue(SpinLock::new(InnerWaitQueue::INIT))
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}
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pub fn prepare_to_wait_event(&self, interruptible: bool) -> Result<(), SystemError> {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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let pcb = ProcessManager::current_pcb();
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if Signal::signal_pending_state(interruptible, false, &pcb) {
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return Err(SystemError::ERESTARTSYS);
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} else {
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ProcessManager::mark_sleep(interruptible).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(guard);
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}
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Ok(())
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}
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pub fn finish_wait(&self) {
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let pcb = ProcessManager::current_pcb();
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let mut writer = pcb.sched_info().inner_lock_write_irqsave();
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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writer.set_state(ProcessState::Runnable);
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writer.set_wakeup();
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guard.wait_list.retain(|x| !Arc::ptr_eq(x, &pcb));
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drop(guard);
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drop(writer);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断
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pub fn sleep(&self) {
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before_sleep_check(0);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,在释放waitqueue的锁之前,执行f函数闭包
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pub fn sleep_with_func<F>(&self, f: F)
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where
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F: FnOnce(),
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{
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before_sleep_check(0);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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f();
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待. 但是,在释放waitqueue的锁之后,不会调用调度函数。
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/// 这样的设计,是为了让调用者可以在执行本函数之后,执行一些操作,然后再【手动调用调度函数】。
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///
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/// 执行本函数前,需要确保处于【中断禁止】状态。
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///
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/// 尽管sleep_with_func和sleep_without_schedule都可以实现这个功能,但是,sleep_with_func会在释放锁之前,执行f函数闭包。
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///
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/// 考虑这样一个场景:
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/// 等待队列位于某个自旋锁保护的数据结构A中,我们希望在进程睡眠的同时,释放数据结构A的锁。
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/// 在这种情况下,如果使用sleep_with_func,所有权系统不会允许我们这么做。
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/// 因此,sleep_without_schedule的设计,正是为了解决这个问题。
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///
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/// 由于sleep_without_schedule不会调用调度函数,因此,如果开发者忘记在执行本函数之后,手动调用调度函数,
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/// 由于时钟中断到来或者‘其他cpu kick了当前cpu’,可能会导致一些未定义的行为。
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pub unsafe fn sleep_without_schedule(&self) {
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before_sleep_check(1);
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// 安全检查:确保当前处于中断禁止状态
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assert!(!CurrentIrqArch::is_irq_enabled());
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(guard);
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}
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pub unsafe fn sleep_without_schedule_uninterruptible(&self) {
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before_sleep_check(1);
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// 安全检查:确保当前处于中断禁止状态
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assert!(!CurrentIrqArch::is_irq_enabled());
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(guard);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断
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pub fn sleep_uninterruptible(&self) {
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before_sleep_check(0);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
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pub fn sleep_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) {
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before_sleep_check(1);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(to_unlock);
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的Mutex。
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pub fn sleep_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) {
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before_sleep_check(1);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(to_unlock);
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
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pub fn sleep_uninterruptible_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) {
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before_sleep_check(1);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(to_unlock);
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的Mutex。
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pub fn sleep_uninterruptible_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) {
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before_sleep_check(1);
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.wait_list.push_back(ProcessManager::current_pcb());
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drop(to_unlock);
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// @brief 唤醒在队列中等待的第一个进程。
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/// 如果这个进程的state与给定的state进行and操作之后,结果不为0,则唤醒它。
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///
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/// @param state 用于判断的state,如果队列第一个进程与这个state相同,或者为None(表示不进行这个判断),则唤醒这个进程。
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///
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/// @return true 成功唤醒进程
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/// @return false 没有唤醒进程
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pub fn wakeup(&self, state: Option<ProcessState>) -> bool {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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// 如果队列为空,则返回
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if guard.wait_list.is_empty() {
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return false;
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}
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// 如果队列头部的pcb的state与给定的state相与,结果不为0,则唤醒
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if let Some(state) = state {
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if guard
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.wait_list
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.front()
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.unwrap()
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.sched_info()
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.inner_lock_read_irqsave()
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.state()
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!= state
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{
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return false;
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}
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}
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let to_wakeup = guard.wait_list.pop_front().unwrap();
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drop(guard);
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let res = ProcessManager::wakeup(&to_wakeup).is_ok();
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return res;
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}
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/// @brief 唤醒在队列中,符合条件的所有进程。
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///
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/// @param state 用于判断的state,如果一个进程与这个state相同,或者为None(表示不进行这个判断),则唤醒这个进程。
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pub fn wakeup_all(&self, state: Option<ProcessState>) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock_irqsave();
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// 如果队列为空,则返回
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if guard.wait_list.is_empty() {
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return;
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}
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let mut to_push_back: Vec<Arc<ProcessControlBlock>> = Vec::new();
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// 如果队列头部的pcb的state与给定的state相与,结果不为0,则唤醒
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while let Some(to_wakeup) = guard.wait_list.pop_front() {
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let mut wake = false;
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if let Some(state) = state {
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if to_wakeup.sched_info().inner_lock_read_irqsave().state() == state {
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wake = true;
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}
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} else {
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wake = true;
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}
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if wake {
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ProcessManager::wakeup(&to_wakeup).unwrap_or_else(|e| {
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error!("wakeup pid: {:?} error: {:?}", to_wakeup.pid(), e);
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});
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continue;
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} else {
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to_push_back.push(to_wakeup);
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}
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}
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for to_wakeup in to_push_back {
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guard.wait_list.push_back(to_wakeup);
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}
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}
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/// @brief 获得当前等待队列的大小
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pub fn len(&self) -> usize {
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return self.0.lock().wait_list.len();
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}
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}
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impl InnerWaitQueue {
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pub const INIT: InnerWaitQueue = InnerWaitQueue {
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wait_list: LinkedList::new(),
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};
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}
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fn before_sleep_check(max_preempt: usize) {
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let pcb = ProcessManager::current_pcb();
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if unlikely(pcb.preempt_count() > max_preempt) {
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warn!(
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"Process {:?}: Try to sleep when preempt count is {}",
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pcb.pid().data(),
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pcb.preempt_count()
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);
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}
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}
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/// 事件等待队列
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#[derive(Debug)]
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pub struct EventWaitQueue {
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wait_list: SpinLock<Vec<(u64, Arc<ProcessControlBlock>)>>,
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}
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impl Default for EventWaitQueue {
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fn default() -> Self {
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Self::new()
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}
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}
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#[allow(dead_code)]
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impl EventWaitQueue {
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pub fn new() -> Self {
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Self {
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wait_list: SpinLock::new(Default::default()),
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}
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}
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/// ## 让当前进程在该队列上等待感兴趣的事件
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///
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/// ### 参数
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/// - events: 进程感兴趣的事件,events最好是为位表示,一位表示一个事件
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///
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/// 注意,使用前应该注意有可能其他地方定义了冲突的事件,可能会导致未定义行为
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pub fn sleep(&self, events: u64) {
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before_sleep_check(0);
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let mut guard = self.wait_list.lock_irqsave();
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.push((events, ProcessManager::current_pcb()));
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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pub unsafe fn sleep_without_schedule(&self, events: u64) {
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before_sleep_check(1);
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let mut guard = self.wait_list.lock_irqsave();
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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guard.push((events, ProcessManager::current_pcb()));
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drop(guard);
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}
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pub fn sleep_unlock_spinlock<T>(&self, events: u64, to_unlock: SpinLockGuard<T>) {
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before_sleep_check(1);
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let mut guard = self.wait_list.lock_irqsave();
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let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
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ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
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panic!("sleep error: {:?}", e);
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});
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drop(irq_guard);
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guard.push((events, ProcessManager::current_pcb()));
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drop(to_unlock);
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drop(guard);
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schedule(SchedMode::SM_NONE);
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}
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/// ### 唤醒该队列上等待events的进程
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///
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/// ### 参数
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/// - events: 发生的事件
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///
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/// 需要注意的是,只要触发了events中的任意一件事件,进程都会被唤醒
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pub fn wakeup_any(&self, events: u64) -> usize {
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let mut ret = 0;
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let mut wq_guard = self.wait_list.lock_irqsave();
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wq_guard.retain(|(es, pcb)| {
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if *es & events > 0 {
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// 有感兴趣的事件
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if ProcessManager::wakeup(pcb).is_ok() {
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ret += 1;
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return false;
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} else {
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return true;
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}
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} else {
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return true;
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}
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});
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ret
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}
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/// ### 唤醒该队列上等待events的进程
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///
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/// ### 参数
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/// - events: 发生的事件
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///
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/// 需要注意的是,只有满足所有事件的进程才会被唤醒
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pub fn wakeup(&self, events: u64) -> usize {
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let mut ret = 0;
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let mut wq_guard = self.wait_list.lock_irqsave();
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wq_guard.retain(|(es, pcb)| {
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if *es == events {
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// 有感兴趣的事件
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if ProcessManager::wakeup(pcb).is_ok() {
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ret += 1;
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return false;
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} else {
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return true;
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}
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} else {
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return true;
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}
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});
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ret
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}
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pub fn wakeup_all(&self) {
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self.wakeup_any(u64::MAX);
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}
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}
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