mirror of
https://github.com/DragonOS-Community/DragonOS.git
synced 2025-06-15 17:16:47 +00:00
514 lines
13 KiB
Rust
514 lines
13 KiB
Rust
use alloc::{
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string::{String, ToString},
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sync::{Arc, Weak},
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vec::Vec,
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};
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use log::warn;
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use system_error::SystemError;
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use crate::{
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driver::{
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base::{
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class::Class,
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device::{
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bus::Bus, device_manager, driver::Driver, Device,
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DeviceCommonData, DeviceType, IdTable,
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},
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kobject::{KObjType, KObject, KObjectCommonData, KObjectState, LockedKObjectState},
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kset::KSet,
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},
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tty::virtual_terminal::virtual_console::{CursorOperation, VcCursor, VirtualConsoleData},
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},
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filesystem::{
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kernfs::KernFSInode,
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sysfs::{file::sysfs_emit_str, Attribute, AttributeGroup, SysFSOpsSupport},
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vfs::syscall::ModeType,
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},
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libs::{
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rwlock::{RwLockReadGuard, RwLockWriteGuard},
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spinlock::{SpinLock, SpinLockGuard},
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},
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};
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use super::{fbmem::sys_class_graphics_instance, FbCursor, ScrollMode};
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pub mod framebuffer_console;
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/// framebuffer console设备管理器实例
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static mut FB_CONSOLE_MANAGER: Option<FbConsoleManager> = None;
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pub fn fb_console_manager() -> &'static FbConsoleManager {
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unsafe { FB_CONSOLE_MANAGER.as_ref().unwrap() }
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}
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/// 初始化framebuffer console
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pub(super) fn fb_console_init() -> Result<(), SystemError> {
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// todo: 对全局的console信号量加锁(linux中是console_lock)
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let fbcon_device: Arc<FbConsoleDevice> = FbConsoleDevice::new();
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{
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let fbcon_manager = FbConsoleManager::new(fbcon_device.clone());
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unsafe { FB_CONSOLE_MANAGER = Some(fbcon_manager) };
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}
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device_manager().register(fbcon_device.clone() as Arc<dyn Device>)?;
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fb_console_manager().init_device()?;
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return Ok(());
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}
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/// framebuffer console设备管理器
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#[derive(Debug)]
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pub struct FbConsoleManager {
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_inner: SpinLock<InnerFbConsoleManager>,
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/// framebuffer console设备实例
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/// (对应`/sys/class/graphics/fbcon`)
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device: Arc<FbConsoleDevice>,
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}
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impl FbConsoleManager {
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pub fn new(device: Arc<FbConsoleDevice>) -> Self {
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return Self {
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_inner: SpinLock::new(InnerFbConsoleManager {}),
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device,
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};
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}
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#[allow(dead_code)]
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#[inline(always)]
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pub fn device(&self) -> &Arc<FbConsoleDevice> {
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&self.device
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}
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/// 初始化设备
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fn init_device(&self) -> Result<(), SystemError> {
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return Ok(()); // todo
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}
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}
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#[derive(Debug)]
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struct InnerFbConsoleManager {}
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#[derive(Debug)]
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struct InnerFbConsoleDevice {
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device_common: DeviceCommonData,
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kobject_common: KObjectCommonData,
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}
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/// `/sys/class/graphics/fbcon`代表的 framebuffer console 设备
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#[derive(Debug)]
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#[cast_to([sync] Device)]
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pub struct FbConsoleDevice {
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inner: SpinLock<InnerFbConsoleDevice>,
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kobj_state: LockedKObjectState,
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}
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impl FbConsoleDevice {
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const NAME: &'static str = "fbcon";
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pub fn new() -> Arc<Self> {
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return Arc::new(Self {
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inner: SpinLock::new(InnerFbConsoleDevice {
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device_common: DeviceCommonData::default(),
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kobject_common: KObjectCommonData::default(),
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}),
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kobj_state: LockedKObjectState::new(None),
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});
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}
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fn inner(&self) -> SpinLockGuard<InnerFbConsoleDevice> {
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self.inner.lock()
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}
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}
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impl KObject for FbConsoleDevice {
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fn as_any_ref(&self) -> &dyn core::any::Any {
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self
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}
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fn set_inode(&self, inode: Option<Arc<KernFSInode>>) {
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self.inner().kobject_common.kern_inode = inode;
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}
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fn inode(&self) -> Option<Arc<KernFSInode>> {
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self.inner().kobject_common.kern_inode.clone()
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}
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fn parent(&self) -> Option<Weak<dyn KObject>> {
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self.inner().kobject_common.parent.clone()
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}
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fn set_parent(&self, parent: Option<Weak<dyn KObject>>) {
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self.inner().kobject_common.parent = parent;
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}
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fn kset(&self) -> Option<Arc<KSet>> {
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self.inner().kobject_common.kset.clone()
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}
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fn set_kset(&self, kset: Option<Arc<KSet>>) {
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self.inner().kobject_common.kset = kset;
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}
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fn kobj_type(&self) -> Option<&'static dyn KObjType> {
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self.inner().kobject_common.kobj_type
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}
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fn set_kobj_type(&self, ktype: Option<&'static dyn KObjType>) {
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self.inner().kobject_common.kobj_type = ktype;
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}
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fn name(&self) -> String {
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Self::NAME.to_string()
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}
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fn set_name(&self, _name: String) {
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// 不允许修改
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warn!("fbcon name can not be changed");
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}
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fn kobj_state(&self) -> RwLockReadGuard<KObjectState> {
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self.kobj_state.read()
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}
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fn kobj_state_mut(&self) -> RwLockWriteGuard<KObjectState> {
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self.kobj_state.write()
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}
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fn set_kobj_state(&self, state: KObjectState) {
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*self.kobj_state.write() = state;
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}
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}
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impl Device for FbConsoleDevice {
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fn dev_type(&self) -> DeviceType {
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DeviceType::Char
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}
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fn id_table(&self) -> IdTable {
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IdTable::new(Self::NAME.to_string(), None)
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}
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fn set_bus(&self, bus: Option<Weak<dyn Bus>>) {
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self.inner().device_common.bus = bus;
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}
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fn bus(&self) -> Option<Weak<dyn Bus>> {
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self.inner().device_common.bus.clone()
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}
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fn set_class(&self, _class: Option<Weak<dyn Class>>) {
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// 不允许修改
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warn!("fbcon's class can not be changed");
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}
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fn class(&self) -> Option<Arc<dyn Class>> {
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sys_class_graphics_instance().map(|ins| ins.clone() as Arc<dyn Class>)
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}
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fn driver(&self) -> Option<Arc<dyn Driver>> {
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self.inner()
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.device_common
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.driver
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.clone()
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.and_then(|driver| driver.upgrade())
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}
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fn set_driver(&self, driver: Option<Weak<dyn Driver>>) {
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self.inner().device_common.driver = driver;
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}
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fn is_dead(&self) -> bool {
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self.inner().device_common.dead
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}
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fn can_match(&self) -> bool {
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self.inner().device_common.can_match
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}
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fn set_can_match(&self, can_match: bool) {
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self.inner().device_common.can_match = can_match;
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}
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fn state_synced(&self) -> bool {
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todo!()
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}
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fn attribute_groups(&self) -> Option<&'static [&'static dyn AttributeGroup]> {
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return Some(&[&AnonymousAttributeGroup]);
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}
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fn dev_parent(&self) -> Option<Weak<dyn Device>> {
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self.inner().device_common.get_parent_weak_or_clear()
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}
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fn set_dev_parent(&self, dev_parent: Option<Weak<dyn Device>>) {
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self.inner().device_common.parent = dev_parent;
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}
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}
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/// framebuffer console设备的匿名属性组
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#[derive(Debug)]
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struct AnonymousAttributeGroup;
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impl AttributeGroup for AnonymousAttributeGroup {
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fn name(&self) -> Option<&str> {
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None
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}
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fn attrs(&self) -> &[&'static dyn Attribute] {
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return &[&AttrRotate, &AttrRotateAll, &AttrCursorBlink];
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}
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fn is_visible(
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&self,
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_kobj: Arc<dyn KObject>,
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attr: &'static dyn Attribute,
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) -> Option<ModeType> {
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return Some(attr.mode());
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}
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}
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#[derive(Debug)]
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struct AttrRotate;
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impl Attribute for AttrRotate {
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fn name(&self) -> &str {
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"rotate"
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}
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fn mode(&self) -> ModeType {
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ModeType::S_IRUGO | ModeType::S_IWUSR
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}
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fn support(&self) -> SysFSOpsSupport {
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SysFSOpsSupport::ATTR_SHOW | SysFSOpsSupport::ATTR_STORE
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}
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/// https://code.dragonos.org.cn/xref/linux-6.1.9/drivers/video/fbdev/core/fbcon.c#3226
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fn show(&self, _kobj: Arc<dyn KObject>, buf: &mut [u8]) -> Result<usize, SystemError> {
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warn!("fbcon rotate show not implemented");
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return sysfs_emit_str(buf, "0\n");
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}
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/// https://code.dragonos.org.cn/xref/linux-6.1.9/drivers/video/fbdev/core/fbcon.c#3182
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fn store(&self, _kobj: Arc<dyn KObject>, _buf: &[u8]) -> Result<usize, SystemError> {
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warn!("fbcon rotate store not implemented");
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return Err(SystemError::ENOSYS);
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}
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}
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#[derive(Debug)]
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struct AttrRotateAll;
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impl Attribute for AttrRotateAll {
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fn name(&self) -> &str {
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"rotate_all"
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}
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fn mode(&self) -> ModeType {
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ModeType::S_IWUSR
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}
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fn support(&self) -> SysFSOpsSupport {
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SysFSOpsSupport::ATTR_STORE
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}
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/// https://code.dragonos.org.cn/xref/linux-6.1.9/drivers/video/fbdev/core/fbcon.c#3204
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fn store(&self, _kobj: Arc<dyn KObject>, _buf: &[u8]) -> Result<usize, SystemError> {
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warn!("fbcon rotate_all store not implemented");
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return Err(SystemError::ENOSYS);
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}
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}
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#[derive(Debug)]
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struct AttrCursorBlink;
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impl Attribute for AttrCursorBlink {
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fn name(&self) -> &str {
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"cursor_blink"
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}
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fn mode(&self) -> ModeType {
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ModeType::S_IRUGO | ModeType::S_IWUSR
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}
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fn support(&self) -> SysFSOpsSupport {
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SysFSOpsSupport::ATTR_SHOW | SysFSOpsSupport::ATTR_STORE
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}
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/// https://code.dragonos.org.cn/xref/linux-6.1.9/drivers/video/fbdev/core/fbcon.c#3245
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fn show(&self, _kobj: Arc<dyn KObject>, _buf: &mut [u8]) -> Result<usize, SystemError> {
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todo!()
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}
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fn store(&self, _kobj: Arc<dyn KObject>, _buf: &[u8]) -> Result<usize, SystemError> {
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todo!()
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}
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}
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#[derive(Debug, Default)]
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#[allow(dead_code)]
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pub struct FrameBufferConsoleData {
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/// 光标闪烁间隔
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pub cursor_blink_jiffies: i64,
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/// 是否刷新光标
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pub cursor_flash: bool,
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pub display: FbConsoleDisplay,
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/// 光标状态
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pub cursor_state: FbCursor,
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/// 重设光标?
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pub cursor_reset: bool,
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/// cursor 位图数据
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pub cursor_data: Vec<u8>,
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}
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pub trait FrameBufferConsole {
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fn fbcon_data(&self) -> SpinLockGuard<FrameBufferConsoleData>;
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/// ## 将位块移动到目标位置
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/// 坐标均以字体为单位而不是pixel
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/// ### 参数
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/// ### sy: 起始位置的y坐标
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/// ### sx: 起始位置的x坐标、
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/// ### dy: 目标位置的y坐标
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/// ### dx: 目标位置的x坐标
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/// ### height: 位图高度
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/// ### width: 位图宽度
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#[allow(clippy::too_many_arguments)]
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fn bmove(
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&self,
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vc_data: &VirtualConsoleData,
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sy: i32,
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sx: i32,
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dy: i32,
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dx: i32,
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height: u32,
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width: u32,
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) -> Result<(), SystemError>;
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/// ## 清除位图
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///
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/// ### 参数
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/// ### sy: 原位置的y坐标
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/// ### sx: 原位置的x坐标、
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/// ### height: 位图高度
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/// ### width: 位图宽度
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fn clear(
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&self,
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vc_data: &VirtualConsoleData,
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sy: u32,
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sx: u32,
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height: u32,
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width: u32,
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) -> Result<(), SystemError>;
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/// ## 显示字符串
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///
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/// ### 参数
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/// ### y: 起始位置y坐标
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/// ### x: 起始位置的x坐标、
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/// ### fg: 前景色
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/// ### bg: 背景色
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#[allow(clippy::too_many_arguments)]
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fn put_string(
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&self,
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vc_data: &VirtualConsoleData,
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data: &[u16],
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count: u32,
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y: u32,
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x: u32,
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fg: u32,
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bg: u32,
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) -> Result<(), SystemError>;
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fn cursor(&self, vc_data: &VirtualConsoleData, op: CursorOperation, fg: u32, bg: u32);
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}
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/// 表示 framebuffer 控制台与低级帧缓冲设备之间接口的数据结构
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#[derive(Debug, Default)]
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pub struct FbConsoleDisplay {
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/// 硬件滚动的行数
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pub yscroll: u32,
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/// 光标
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pub cursor_shape: VcCursor,
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/// 滚动模式
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pub scroll_mode: ScrollMode,
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virt_rows: u32,
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}
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impl FbConsoleDisplay {
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pub fn real_y(&self, mut ypos: u32) -> u32 {
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let rows = self.virt_rows;
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ypos += self.yscroll;
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if ypos < rows {
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return ypos;
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} else {
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return ypos - rows;
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}
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}
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}
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bitflags! {
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pub struct FbConAttr:u8 {
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const UNDERLINE = 1;
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const REVERSE = 2;
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const BOLD = 4;
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}
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}
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impl FbConAttr {
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pub fn get_attr(c: u16, color_depth: u32) -> Self {
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let mut attr = Self::empty();
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if color_depth == 1 {
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if Self::underline(c) {
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attr.insert(Self::UNDERLINE);
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}
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if Self::reverse(c) {
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attr.intersects(Self::REVERSE);
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}
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if Self::blod(c) {
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attr.insert(Self::BOLD);
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}
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}
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attr
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}
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pub fn update_attr(&self, dst: &mut [u8], src: &[u8], vc_data: &VirtualConsoleData) {
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let mut offset = if vc_data.font.height < 10 { 1 } else { 2 } as usize;
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let width = (vc_data.font.width + 7) / 8;
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let cellsize = (vc_data.font.height * width) as usize;
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// 大于offset的部分就是下划线
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offset = cellsize - (offset * width as usize);
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for i in 0..cellsize {
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let mut c = src[i];
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if self.contains(Self::UNDERLINE) && i >= offset {
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// 下划线
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c = 0xff;
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}
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if self.contains(Self::BOLD) {
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c |= c >> 1;
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}
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if self.contains(Self::REVERSE) {
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c = !c;
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}
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dst[i] = c;
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}
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}
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pub fn underline(c: u16) -> bool {
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c & 0x400 != 0
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}
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pub fn blod(c: u16) -> bool {
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c & 0x200 != 0
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}
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pub fn reverse(c: u16) -> bool {
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c & 0x800 != 0
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}
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}
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