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180 lines
4.5 KiB
Rust
180 lines
4.5 KiB
Rust
use core::{
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fmt::{self, Debug, Formatter},
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sync::atomic::Ordering,
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};
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use atomic_enum::atomic_enum;
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pub struct Once {
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inner: AtomicOnceState,
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}
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#[atomic_enum]
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#[derive(PartialEq, Eq)]
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pub enum OnceState {
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Incomplete,
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Posioned,
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Complete,
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}
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#[allow(dead_code)]
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impl Once {
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pub const fn new() -> Self {
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Self {
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inner: AtomicOnceState::new(OnceState::Incomplete),
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}
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}
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#[track_caller]
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pub fn call_once<F: FnOnce()>(&self, f: F) {
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if self.is_completed() {
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return;
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}
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// set initialized
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let r = self.inner.compare_exchange(
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OnceState::Incomplete,
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OnceState::Posioned,
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Ordering::SeqCst,
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Ordering::SeqCst,
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);
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if r.is_err() {
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return;
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}
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// call function
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f();
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// set completed
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self.inner.store(OnceState::Complete, Ordering::SeqCst);
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}
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/// Performs the same function as [`call_once()`] except ignores poisoning.
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///
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/// Unlike [`call_once()`], if this [`Once`] has been poisoned (i.e., a previous
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/// call to [`call_once()`] or [`call_once_force()`] caused a panic), calling
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/// [`call_once_force()`] will still invoke the closure `f` and will _not_
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/// result in an immediate panic. If `f` panics, the [`Once`] will remain
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/// in a poison state. If `f` does _not_ panic, the [`Once`] will no
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/// longer be in a poison state and all future calls to [`call_once()`] or
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/// [`call_once_force()`] will be no-ops.
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///
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/// The closure `f` is yielded a [`OnceState`] structure which can be used
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/// to query the poison status of the [`Once`].
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///
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/// [`call_once()`]: Once::call_once
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/// [`call_once_force()`]: Once::call_once_force
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::Once;
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/// use std::thread;
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///
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/// static INIT: Once = Once::new();
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///
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/// // poison the once
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| panic!());
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/// });
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/// assert!(handle.join().is_err());
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///
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/// // poisoning propagates
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| {});
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/// });
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/// assert!(handle.join().is_err());
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///
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/// // call_once_force will still run and reset the poisoned state
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/// INIT.call_once_force(|state| {
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/// assert!(state.is_poisoned());
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/// });
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///
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/// // once any success happens, we stop propagating the poison
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/// INIT.call_once(|| {});
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/// ```
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pub fn call_once_force<F>(&self, f: F)
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where
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F: FnOnce(&OnceState),
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{
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// fast path check
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if self.is_completed() {
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return;
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}
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// set poisoned
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self.inner
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.compare_exchange(
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OnceState::Incomplete,
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OnceState::Posioned,
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Ordering::SeqCst,
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Ordering::SeqCst,
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)
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.ok();
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// call function
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f(&self.inner.load(Ordering::SeqCst));
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// set initialized
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self.inner.store(OnceState::Complete, Ordering::SeqCst);
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}
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/// Fast path check
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#[inline]
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pub fn is_completed(&self) -> bool {
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self.inner.load(Ordering::SeqCst) == OnceState::Complete
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}
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/// Returns the current state of the `Once` instance.
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#[inline]
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pub fn state(&self) -> OnceState {
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self.inner.load(Ordering::SeqCst)
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}
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}
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impl Debug for Once {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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f.debug_struct("Once").finish_non_exhaustive()
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}
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}
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#[allow(dead_code)]
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impl OnceState {
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/// Returns `true` if the associated [`Once`] was poisoned prior to the
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/// invocation of the closure passed to [`Once::call_once_force()`].
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///
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/// # Examples
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///
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/// A poisoned [`Once`]:
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///
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/// ```
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/// use std::sync::Once;
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/// use std::thread;
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///
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/// static INIT: Once = Once::new();
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///
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/// // poison the once
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| panic!());
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/// });
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/// assert!(handle.join().is_err());
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///
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/// INIT.call_once_force(|state| {
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/// assert!(state.is_poisoned());
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/// });
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/// ```
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///
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/// An unpoisoned [`Once`]:
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///
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/// ```
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/// use std::sync::Once;
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///
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/// static INIT: Once = Once::new();
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///
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/// INIT.call_once_force(|state| {
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/// assert!(!state.is_poisoned());
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/// });
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#[inline]
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pub fn is_poisoned(&self) -> bool {
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*self == OnceState::Posioned
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}
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}
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