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Accept sockets in the ESTABLISHED state
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parent
39d303c72f
commit
197d53c0ab
@ -89,9 +89,6 @@ impl ConnectedStream {
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Ok(Err(e)) => Err(e),
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Err(RecvError::Finished) => Ok(0),
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Err(RecvError::InvalidState) => {
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if self.before_established() {
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return_errno_with_message!(Errno::EAGAIN, "the connection is not established");
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}
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return_errno_with_message!(Errno::ECONNRESET, "the connection is reset")
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}
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}
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@ -110,9 +107,6 @@ impl ConnectedStream {
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Ok(Ok(sent_bytes)) => Ok(sent_bytes),
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Ok(Err(e)) => Err(e),
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Err(SendError::InvalidState) => {
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if self.before_established() {
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return_errno_with_message!(Errno::EAGAIN, "the connection is not established");
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}
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// FIXME: `EPIPE` is another possibility, which means that the socket is shut down
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// for writing. In that case, we should also trigger a `SIGPIPE` if `MSG_NOSIGNAL`
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// is not specified.
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@ -185,22 +179,6 @@ impl ConnectedStream {
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pub(super) fn set_observer(&self, observer: Weak<dyn SocketEventObserver>) {
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self.bound_socket.set_observer(observer)
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}
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/// Returns whether the connection is before established.
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///
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/// Note that a newly accepted socket may not yet be in the [`TcpState::Established`] state.
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/// The accept syscall only verifies that a connection request is incoming by ensuring
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/// that the backlog socket is not in the [`TcpState::Listen`] state.
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/// However, the socket might still be waiting for further ACKs to complete the establishment process.
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/// Therefore, it could be in either the [`TcpState::SynSent`] or [`TcpState::SynReceived`] states.
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/// We must wait until the socket reaches the established state before it can send and receive data.
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///
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/// FIXME: Should we check established state in accept or here?
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fn before_established(&self) -> bool {
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self.bound_socket.raw_with(|socket| {
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socket.state() == TcpState::SynSent || socket.state() == TcpState::SynReceived
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})
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}
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}
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/// Checks if the peer socket has closed its sending side.
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@ -58,7 +58,7 @@ impl ListenStream {
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let index = backlog_sockets
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.iter()
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.position(|backlog_socket| backlog_socket.is_active())
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.position(|backlog_socket| backlog_socket.can_accept())
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.ok_or_else(|| {
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Error::with_message(Errno::EAGAIN, "no pending connection is available")
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})?;
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@ -86,10 +86,12 @@ impl ListenStream {
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}
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pub(super) fn update_io_events(&self, pollee: &Pollee) {
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// The lock should be held to avoid data races
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let backlog_sockets = self.backlog_sockets.read();
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let can_accept = backlog_sockets.iter().any(|socket| socket.is_active());
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let can_accept = backlog_sockets.iter().any(|socket| socket.can_accept());
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// FIXME: If network packets come in simultaneously, the socket state may change in the
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// middle. This can cause the wrong I/O events to be added or deleted.
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if can_accept {
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pollee.add_events(IoEvents::IN);
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} else {
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@ -131,8 +133,19 @@ impl BacklogSocket {
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}
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}
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fn is_active(&self) -> bool {
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self.bound_socket.raw_with(|socket| socket.is_active())
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/// Returns whether the backlog socket can be `accept`ed.
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///
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/// According to the Linux implementation, assuming the TCP Fast Open mechanism is off, a
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/// backlog socket becomes ready to be returned in the `accept` system call when the 3-way
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/// handshake is complete (i.e., when it enters the ESTABLISHED state).
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///
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/// The Linux kernel implementation can be found at
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/// <https://elixir.bootlin.com/linux/v6.11.8/source/net/ipv4/tcp_input.c#L7304>.
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//
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// FIMXE: Some sockets may be dead (e.g., RSTed), and such sockets can never become alive
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// again. We need to remove them from the backlog sockets.
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fn can_accept(&self) -> bool {
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self.bound_socket.raw_with(|socket| socket.may_send())
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}
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fn remote_endpoint(&self) -> Option<IpEndpoint> {
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