Accept sockets in the ESTABLISHED state

This commit is contained in:
Ruihan Li 2024-11-15 11:12:34 +08:00 committed by Tate, Hongliang Tian
parent 39d303c72f
commit 197d53c0ab
2 changed files with 18 additions and 27 deletions

View File

@ -89,9 +89,6 @@ impl ConnectedStream {
Ok(Err(e)) => Err(e),
Err(RecvError::Finished) => Ok(0),
Err(RecvError::InvalidState) => {
if self.before_established() {
return_errno_with_message!(Errno::EAGAIN, "the connection is not established");
}
return_errno_with_message!(Errno::ECONNRESET, "the connection is reset")
}
}
@ -110,9 +107,6 @@ impl ConnectedStream {
Ok(Ok(sent_bytes)) => Ok(sent_bytes),
Ok(Err(e)) => Err(e),
Err(SendError::InvalidState) => {
if self.before_established() {
return_errno_with_message!(Errno::EAGAIN, "the connection is not established");
}
// FIXME: `EPIPE` is another possibility, which means that the socket is shut down
// for writing. In that case, we should also trigger a `SIGPIPE` if `MSG_NOSIGNAL`
// is not specified.
@ -185,22 +179,6 @@ impl ConnectedStream {
pub(super) fn set_observer(&self, observer: Weak<dyn SocketEventObserver>) {
self.bound_socket.set_observer(observer)
}
/// Returns whether the connection is before established.
///
/// Note that a newly accepted socket may not yet be in the [`TcpState::Established`] state.
/// The accept syscall only verifies that a connection request is incoming by ensuring
/// that the backlog socket is not in the [`TcpState::Listen`] state.
/// However, the socket might still be waiting for further ACKs to complete the establishment process.
/// Therefore, it could be in either the [`TcpState::SynSent`] or [`TcpState::SynReceived`] states.
/// We must wait until the socket reaches the established state before it can send and receive data.
///
/// FIXME: Should we check established state in accept or here?
fn before_established(&self) -> bool {
self.bound_socket.raw_with(|socket| {
socket.state() == TcpState::SynSent || socket.state() == TcpState::SynReceived
})
}
}
/// Checks if the peer socket has closed its sending side.

View File

@ -58,7 +58,7 @@ impl ListenStream {
let index = backlog_sockets
.iter()
.position(|backlog_socket| backlog_socket.is_active())
.position(|backlog_socket| backlog_socket.can_accept())
.ok_or_else(|| {
Error::with_message(Errno::EAGAIN, "no pending connection is available")
})?;
@ -86,10 +86,12 @@ impl ListenStream {
}
pub(super) fn update_io_events(&self, pollee: &Pollee) {
// The lock should be held to avoid data races
let backlog_sockets = self.backlog_sockets.read();
let can_accept = backlog_sockets.iter().any(|socket| socket.is_active());
let can_accept = backlog_sockets.iter().any(|socket| socket.can_accept());
// FIXME: If network packets come in simultaneously, the socket state may change in the
// middle. This can cause the wrong I/O events to be added or deleted.
if can_accept {
pollee.add_events(IoEvents::IN);
} else {
@ -131,8 +133,19 @@ impl BacklogSocket {
}
}
fn is_active(&self) -> bool {
self.bound_socket.raw_with(|socket| socket.is_active())
/// Returns whether the backlog socket can be `accept`ed.
///
/// According to the Linux implementation, assuming the TCP Fast Open mechanism is off, a
/// backlog socket becomes ready to be returned in the `accept` system call when the 3-way
/// handshake is complete (i.e., when it enters the ESTABLISHED state).
///
/// The Linux kernel implementation can be found at
/// <https://elixir.bootlin.com/linux/v6.11.8/source/net/ipv4/tcp_input.c#L7304>.
//
// FIMXE: Some sockets may be dead (e.g., RSTed), and such sockets can never become alive
// again. We need to remove them from the backlog sockets.
fn can_accept(&self) -> bool {
self.bound_socket.raw_with(|socket| socket.may_send())
}
fn remote_endpoint(&self) -> Option<IpEndpoint> {