Send RST packets when appropriate

This commit is contained in:
Ruihan Li
2025-02-21 11:47:04 +08:00
committed by Tate, Hongliang Tian
parent eef56c770b
commit aa29640ed7
9 changed files with 293 additions and 99 deletions

View File

@ -23,7 +23,7 @@ use super::{
use crate::{ use crate::{
errors::BindError, errors::BindError,
ext::Ext, ext::Ext,
socket::{TcpConnectionBg, TcpListenerBg, UdpSocketBg}, socket::{TcpListenerBg, UdpSocketBg},
socket_table::SocketTable, socket_table::SocketTable,
}; };
@ -156,11 +156,6 @@ impl<E: Ext> IfaceCommon<E> {
debug_assert!(removed.is_some()); debug_assert!(removed.is_some());
} }
pub(crate) fn remove_dead_tcp_connection(&self, socket: &Arc<TcpConnectionBg<E>>) {
let mut sockets = self.sockets.lock();
sockets.remove_dead_tcp_connection(socket.connection_key());
}
pub(crate) fn remove_udp_socket(&self, socket: &Arc<UdpSocketBg<E>>) { pub(crate) fn remove_udp_socket(&self, socket: &Arc<UdpSocketBg<E>>) {
let mut sockets = self.sockets.lock(); let mut sockets = self.sockets.lock();
let removed = sockets.remove_udp_socket(socket); let removed = sockets.remove_udp_socket(socket);

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@ -40,6 +40,8 @@ pub struct RawTcpSocketExt<E: Ext> {
socket: Box<RawTcpSocket>, socket: Box<RawTcpSocket>,
pub(super) listener: Option<Arc<TcpListenerBg<E>>>, pub(super) listener: Option<Arc<TcpListenerBg<E>>>,
has_connected: bool, has_connected: bool,
/// Indicates if the receiving side of this socket is shut down by the user.
is_recv_shut: bool,
} }
impl<E: Ext> Deref for RawTcpSocketExt<E> { impl<E: Ext> Deref for RawTcpSocketExt<E> {
@ -73,6 +75,23 @@ impl<E: Ext> RawTcpSocketExt<E> {
_ => false, _ => false,
} }
} }
/// Checks if the socket is closing.
///
/// More specifically, we say a socket is closing if and only if it has sent its FIN packet but
/// is still waiting for an ACK packet from the peer to acknowledge the FIN it sent.
pub fn is_closing(&self) -> bool {
let state = self.state();
matches!(state, State::FinWait1 | State::Closing | State::LastAck)
}
/// Returns whether the receiving half of the socket is shut down.
///
/// This method will return true if and only if [`TcpConnection::shut_recv`] or
/// [`TcpConnection::close`] is called.
pub fn is_recv_shut(&self) -> bool {
self.is_recv_shut
}
} }
define_boolean_value!( define_boolean_value!(
@ -81,10 +100,40 @@ define_boolean_value!(
); );
impl<E: Ext> RawTcpSocketExt<E> { impl<E: Ext> RawTcpSocketExt<E> {
fn on_new_state( /// Checks the TCP state for additional events and whether the connection is dead.
fn check_state(
&mut self, &mut self,
this: &Arc<TcpConnectionBg<E>>, this: &Arc<TcpConnectionBg<E>>,
old_state: State,
old_recv_queue: usize,
) -> (SocketEvents, TcpConnBecameDead) { ) -> (SocketEvents, TcpConnBecameDead) {
let became_dead = if self.state() != State::Established {
// After the connection is closed by the user, no new data can be read, and such unread
// data will immediately cause the connection to be reset.
// Note that "closed" here means that either (1) `close()` or (2) both `shut_send()`
// and `shut_recv()` are called. In the latter case, there may be some buffered data.
if self.is_recv_shut
// These are states where the sending half is closed but new data can come in.
&& matches!(old_state, State::FinWait1 | State::FinWait2)
&& self.recv_queue() > old_recv_queue
{
self.abort();
}
self.check_dead(this)
} else {
TcpConnBecameDead::FALSE
};
let events = if self.state() != old_state {
self.on_new_state(this)
} else {
SocketEvents::empty()
};
(events, became_dead)
}
fn on_new_state(&mut self, this: &Arc<TcpConnectionBg<E>>) -> SocketEvents {
let may_send = self.may_send(); let may_send = self.may_send();
if may_send && !self.has_connected { if may_send && !self.has_connected {
@ -99,8 +148,6 @@ impl<E: Ext> RawTcpSocketExt<E> {
} }
} }
let became_dead = self.check_dead(this);
let mut events = SocketEvents::empty(); let mut events = SocketEvents::empty();
if !self.may_recv_new() { if !self.may_recv_new() {
events |= SocketEvents::CLOSED_RECV; events |= SocketEvents::CLOSED_RECV;
@ -109,7 +156,7 @@ impl<E: Ext> RawTcpSocketExt<E> {
events |= SocketEvents::CLOSED_SEND; events |= SocketEvents::CLOSED_SEND;
} }
(events, became_dead) events
} }
/// Checks whether the TCP connection becomes dead. /// Checks whether the TCP connection becomes dead.
@ -123,15 +170,20 @@ impl<E: Ext> RawTcpSocketExt<E> {
/// dead if it is not closed. /// dead if it is not closed.
fn check_dead(&self, this: &Arc<TcpConnectionBg<E>>) -> TcpConnBecameDead { fn check_dead(&self, this: &Arc<TcpConnectionBg<E>>) -> TcpConnBecameDead {
// FIXME: This is a temporary workaround to mark TimeWait socket as dead. // FIXME: This is a temporary workaround to mark TimeWait socket as dead.
if self.state() == smoltcp::socket::tcp::State::Closed if self.state() == State::TimeWait {
|| self.state() == smoltcp::socket::tcp::State::TimeWait return TcpConnBecameDead::TRUE;
{ }
// According to the current smoltcp implementation, a socket in the CLOSED state with the
// remote endpoint set means that an outgoing RST packet is pending. We cannot simply mark
// such a socket as dead.
if self.state() == State::Closed && self.remote_endpoint().is_none() {
return TcpConnBecameDead::TRUE; return TcpConnBecameDead::TRUE;
} }
// According to the current smoltcp implementation, a backlog socket will return back to // According to the current smoltcp implementation, a backlog socket will return back to
// the `Listen` state if the connection is RSTed before its establishment. // the `Listen` state if the connection is RSTed before its establishment.
if self.state() == smoltcp::socket::tcp::State::Listen { if self.state() == State::Listen {
if let Some(ref listener) = self.listener { if let Some(ref listener) = self.listener {
let mut backlog = listener.inner.backlog.lock(); let mut backlog = listener.inner.backlog.lock();
// This may fail due to race conditions, but it's fine. // This may fail due to race conditions, but it's fine.
@ -158,6 +210,7 @@ impl<E: Ext> TcpConnectionInner<E> {
socket, socket,
listener, listener,
has_connected: false, has_connected: false,
is_recv_shut: false,
}; };
TcpConnectionInner { TcpConnectionInner {
@ -175,25 +228,26 @@ impl<E: Ext> Inner<E> for TcpConnectionInner<E> {
type Observer = E::TcpEventObserver; type Observer = E::TcpEventObserver;
fn on_drop(this: &Arc<SocketBg<Self, E>>) { fn on_drop(this: &Arc<SocketBg<Self, E>>) {
let became_dead = { debug_assert!(
let mut socket = this.inner.lock(); {
let socket = this.inner.lock();
// FIXME: Send RSTs when there is unread data. if socket.state() == State::Closed {
socket.close(); // (1) The socket is fully closed.
true
if *socket.check_dead(this) { } else {
true // (2) The receiving half is closed and the sending half is closing.
} else { socket.is_recv_shut
// A TCP connection may not be appropriate for immediate removal. We leave the removal && !matches!(
// decision to the polling logic. socket.state(),
this.update_next_poll_at_ms(PollAt::Now); State::SynSent
false | State::SynReceived
} | State::Established
}; | State::CloseWait,
)
if became_dead { }
this.bound.iface().common().remove_dead_tcp_connection(this); },
} "a connection must be either closed or reset before dropping"
);
} }
} }
@ -319,6 +373,10 @@ impl<E: Ext> TcpConnection<E> {
let mut socket = self.0.inner.lock(); let mut socket = self.0.inner.lock();
if socket.is_recv_shut && socket.recv_queue() == 0 {
return Err(smoltcp::socket::tcp::RecvError::Finished);
}
let result = socket.recv(f)?; let result = socket.recv(f)?;
let need_poll = self let need_poll = self
.0 .0
@ -327,17 +385,15 @@ impl<E: Ext> TcpConnection<E> {
Ok((result, need_poll)) Ok((result, need_poll))
} }
/// Closes the connection. /// Shuts down the sending half of the connection.
/// ///
/// This method returns `false` if the socket is closed _before_ calling this method. /// This method will return `false` if the socket is in the CLOSED or TIME_WAIT state.
/// ///
/// Polling the iface is _always_ required after this method succeeds. /// Polling the iface is _always_ required after this method succeeds.
pub fn close(&self) -> bool { pub fn shut_send(&self) -> bool {
let mut socket = self.0.inner.lock(); let mut socket = self.0.inner.lock();
socket.listener = None; if matches!(socket.state(), State::Closed | State::TimeWait) {
if socket.state() == State::Closed {
return false; return false;
} }
@ -347,6 +403,56 @@ impl<E: Ext> TcpConnection<E> {
true true
} }
/// Shuts down the receiving half of the connection.
///
/// This method will return `false` if the socket is in the CLOSED or TIME_WAIT state.
///
/// Polling the iface is _not_ required after this method succeeds.
pub fn shut_recv(&self) -> bool {
let mut socket = self.0.inner.lock();
if matches!(socket.state(), State::Closed | State::TimeWait) {
return false;
}
socket.is_recv_shut = true;
true
}
/// Closes the connection.
///
/// Polling the iface is _always_ required after this method succeeds.
///
/// Note that either this method or [`Self::reset`] must be called before dropping the TCP
/// connection to avoid resource leakage.
pub fn close(&self) {
let mut socket = self.0.inner.lock();
socket.is_recv_shut = true;
if socket.recv_queue() != 0 {
// If there is unread data, reset the connection immediately.
socket.abort();
} else {
socket.close();
}
self.0.update_next_poll_at_ms(PollAt::Now);
}
/// Resets the connection.
///
/// Polling the iface is _always_ required after this method succeeds.
///
/// Note that either this method or [`Self::close`] must be called before dropping the TCP
/// connection to avoid resource leakage.
pub fn reset(&self) {
let mut socket = self.0.inner.lock();
socket.abort();
self.0.update_next_poll_at_ms(PollAt::Now);
}
/// Calls `f` with an immutable reference to the associated [`RawTcpSocket`]. /// Calls `f` with an immutable reference to the associated [`RawTcpSocket`].
// //
// NOTE: If a mutable reference is required, add a method above that correctly updates the next // NOTE: If a mutable reference is required, add a method above that correctly updates the next
@ -427,6 +533,7 @@ impl<E: Ext> TcpConnectionBg<E> {
} }
let old_state = socket.state(); let old_state = socket.state();
let old_recv_queue = socket.recv_queue();
// For TCP, receiving an ACK packet can free up space in the queue, allowing more packets // For TCP, receiving an ACK packet can free up space in the queue, allowing more packets
// to be queued. // to be queued.
let mut events = SocketEvents::CAN_RECV | SocketEvents::CAN_SEND; let mut events = SocketEvents::CAN_RECV | SocketEvents::CAN_SEND;
@ -436,13 +543,8 @@ impl<E: Ext> TcpConnectionBg<E> {
Some((ip_repr, tcp_repr)) => TcpProcessResult::ProcessedWithReply(ip_repr, tcp_repr), Some((ip_repr, tcp_repr)) => TcpProcessResult::ProcessedWithReply(ip_repr, tcp_repr),
}; };
let became_dead = if socket.state() != old_state { let (state_events, became_dead) = socket.check_state(self, old_state, old_recv_queue);
let (new_events, became_dead) = socket.on_new_state(self); events |= state_events;
events |= new_events;
became_dead
} else {
TcpConnBecameDead::FALSE
};
self.add_events(events); self.add_events(events);
self.update_next_poll_at_ms(socket.poll_at(cx)); self.update_next_poll_at_ms(socket.poll_at(cx));
@ -452,16 +554,17 @@ impl<E: Ext> TcpConnectionBg<E> {
/// Tries to generate an outgoing packet and dispatches the generated packet. /// Tries to generate an outgoing packet and dispatches the generated packet.
pub(crate) fn dispatch<D>( pub(crate) fn dispatch<D>(
this: &Arc<Self>, self: &Arc<Self>,
cx: &mut Context, cx: &mut Context,
dispatch: D, dispatch: D,
) -> (Option<(IpRepr, TcpRepr<'static>)>, TcpConnBecameDead) ) -> (Option<(IpRepr, TcpRepr<'static>)>, TcpConnBecameDead)
where where
D: FnOnce(&mut Context, &IpRepr, &TcpRepr) -> Option<(IpRepr, TcpRepr<'static>)>, D: FnOnce(&mut Context, &IpRepr, &TcpRepr) -> Option<(IpRepr, TcpRepr<'static>)>,
{ {
let mut socket = this.inner.lock(); let mut socket = self.inner.lock();
let old_state = socket.state(); let old_state = socket.state();
let old_recv_queue = socket.recv_queue();
let mut events = SocketEvents::empty(); let mut events = SocketEvents::empty();
let mut reply = None; let mut reply = None;
@ -482,16 +585,11 @@ impl<E: Ext> TcpConnectionBg<E> {
events |= SocketEvents::CAN_RECV | SocketEvents::CAN_SEND; events |= SocketEvents::CAN_RECV | SocketEvents::CAN_SEND;
} }
let became_dead = if socket.state() != old_state { let (state_events, became_dead) = socket.check_state(self, old_state, old_recv_queue);
let (new_events, became_dead) = socket.on_new_state(this); events |= state_events;
events |= new_events;
became_dead
} else {
TcpConnBecameDead::FALSE
};
this.add_events(events); self.add_events(events);
this.update_next_poll_at_ms(socket.poll_at(cx)); self.update_next_poll_at_ms(socket.poll_at(cx));
(reply, became_dead) (reply, became_dead)
} }

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@ -53,23 +53,11 @@ impl<E: Ext> Inner<E> for TcpListenerInner<E> {
type Observer = E::TcpEventObserver; type Observer = E::TcpEventObserver;
fn on_drop(this: &Arc<SocketBg<Self, E>>) { fn on_drop(this: &Arc<SocketBg<Self, E>>) {
// A TCP listener can be removed immediately. debug_assert_eq!(
this.bound.iface().common().remove_tcp_listener(this); Arc::strong_count(this),
1,
let (connecting, connected) = { "a listener must be closed before dropping"
let mut socket = this.inner.backlog.lock(); );
(
core::mem::take(&mut socket.connecting),
core::mem::take(&mut socket.connected),
)
};
// The lock on `connecting`/`connected` cannot be locked after locking `self`, otherwise we
// might get a deadlock. due to inconsistent lock order problems.
//
// FIXME: Send RSTs instead of going through the normal socket close process.
drop(connecting);
drop(connected);
} }
} }
@ -140,7 +128,7 @@ impl<E: Ext> TcpListener<E> {
let remote_endpoint = { let remote_endpoint = {
// The lock on `accepted` cannot be locked after locking `self`, otherwise we might get // The lock on `accepted` cannot be locked after locking `self`, otherwise we might get
// a deadlock. due to inconsistent lock order problems. // a deadlock due to inconsistent lock order problems.
let mut socket = accepted.0.inner.lock(); let mut socket = accepted.0.inner.lock();
socket.listener = None; socket.listener = None;
@ -156,6 +144,30 @@ impl<E: Ext> TcpListener<E> {
pub fn can_accept(&self) -> bool { pub fn can_accept(&self) -> bool {
!self.0.inner.backlog.lock().connected.is_empty() !self.0.inner.backlog.lock().connected.is_empty()
} }
/// Closes the listener.
///
/// Polling the iface is _always_ required after this method succeeds.
///
/// Note that this method must be called before dropping the TCP listener to avoid resource
/// leakage.
pub fn close(&self) {
// A TCP listener can be removed immediately.
self.0.bound.iface().common().remove_tcp_listener(&self.0);
let (connecting, connected) = {
let mut socket = self.0.inner.backlog.lock();
(
core::mem::take(&mut socket.connecting),
core::mem::take(&mut socket.connected),
)
};
// The lock on `connecting`/`connected` cannot be locked after locking `self`, otherwise we
// might get a deadlock. due to inconsistent lock order problems.
connecting.values().for_each(|socket| socket.reset());
connected.iter().for_each(|socket| socket.reset());
}
} }
impl<E: Ext> RawTcpSetOption for TcpListener<E> { impl<E: Ext> RawTcpSetOption for TcpListener<E> {

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@ -1,7 +1,5 @@
// SPDX-License-Identifier: MPL-2.0 // SPDX-License-Identifier: MPL-2.0
use core::sync::atomic::{AtomicBool, Ordering};
use aster_bigtcp::{ use aster_bigtcp::{
errors::tcp::{RecvError, SendError}, errors::tcp::{RecvError, SendError},
socket::{NeedIfacePoll, RawTcpSetOption}, socket::{NeedIfacePoll, RawTcpSetOption},
@ -13,10 +11,13 @@ use crate::{
events::IoEvents, events::IoEvents,
net::{ net::{
iface::{Iface, RawTcpSocketExt, TcpConnection}, iface::{Iface, RawTcpSocketExt, TcpConnection},
socket::util::{send_recv_flags::SendRecvFlags, shutdown_cmd::SockShutdownCmd}, socket::{
util::{send_recv_flags::SendRecvFlags, shutdown_cmd::SockShutdownCmd},
LingerOption,
},
}, },
prelude::*, prelude::*,
process::signal::Pollee, process::signal::{Pollee, Poller},
util::{MultiRead, MultiWrite}, util::{MultiRead, MultiWrite},
}; };
@ -34,8 +35,6 @@ pub struct ConnectedStream {
/// connection is established asynchronously will succeed and any subsequent `connect()` will /// connection is established asynchronously will succeed and any subsequent `connect()` will
/// fail. /// fail.
is_new_connection: bool, is_new_connection: bool,
/// Indicates if the receiving side of this socket is shut down by the user.
is_receiving_shut: AtomicBool,
} }
impl ConnectedStream { impl ConnectedStream {
@ -48,7 +47,6 @@ impl ConnectedStream {
tcp_conn, tcp_conn,
remote_endpoint, remote_endpoint,
is_new_connection, is_new_connection,
is_receiving_shut: AtomicBool::new(false),
} }
} }
@ -56,12 +54,14 @@ impl ConnectedStream {
let mut events = IoEvents::empty(); let mut events = IoEvents::empty();
if cmd.shut_read() { if cmd.shut_read() {
self.is_receiving_shut.store(true, Ordering::Relaxed); if !self.tcp_conn.shut_recv() {
return_errno_with_message!(Errno::ENOTCONN, "the socket is not connected");
}
events |= IoEvents::IN | IoEvents::RDHUP; events |= IoEvents::IN | IoEvents::RDHUP;
} }
if cmd.shut_write() { if cmd.shut_write() {
if !self.tcp_conn.close() { if !self.tcp_conn.shut_send() {
return_errno_with_message!(Errno::ENOTCONN, "the socket is not connected"); return_errno_with_message!(Errno::ENOTCONN, "the socket is not connected");
} }
events |= IoEvents::OUT | IoEvents::HUP; events |= IoEvents::OUT | IoEvents::HUP;
@ -85,9 +85,6 @@ impl ConnectedStream {
}); });
match result { match result {
Ok((Ok(0), need_poll)) if self.is_receiving_shut.load(Ordering::Relaxed) => {
Ok((0, need_poll))
}
Ok((Ok(0), need_poll)) => { Ok((Ok(0), need_poll)) => {
debug_assert!(!*need_poll); debug_assert!(!*need_poll);
return_errno_with_message!(Errno::EAGAIN, "the receive buffer is empty") return_errno_with_message!(Errno::EAGAIN, "the receive buffer is empty")
@ -166,8 +163,7 @@ impl ConnectedStream {
pub(super) fn check_io_events(&self) -> IoEvents { pub(super) fn check_io_events(&self) -> IoEvents {
self.tcp_conn.raw_with(|socket| { self.tcp_conn.raw_with(|socket| {
let is_receiving_closed = let is_receiving_closed = socket.is_recv_shut() || !socket.may_recv_new();
self.is_receiving_shut.load(Ordering::Relaxed) || !socket.may_recv_new();
let is_sending_closed = !socket.may_send(); let is_sending_closed = !socket.may_send();
let mut events = IoEvents::empty(); let mut events = IoEvents::empty();
@ -205,4 +201,42 @@ impl ConnectedStream {
pub(super) fn raw_with<R>(&self, f: impl FnOnce(&RawTcpSocketExt) -> R) -> R { pub(super) fn raw_with<R>(&self, f: impl FnOnce(&RawTcpSocketExt) -> R) -> R {
self.tcp_conn.raw_with(f) self.tcp_conn.raw_with(f)
} }
pub(super) fn into_connection(self) -> TcpConnection {
self.tcp_conn
}
}
pub(super) fn close_and_linger(tcp_conn: TcpConnection, linger: LingerOption, pollee: &Pollee) {
let timeout = match (linger.is_on(), linger.timeout()) {
// No linger. Drain the send buffer in the background.
(false, _) => {
tcp_conn.close();
tcp_conn.iface().poll();
return;
}
// Linger with a zero timeout. Reset the connection immediately.
(true, duration) if duration.is_zero() => {
tcp_conn.reset();
tcp_conn.iface().poll();
return;
}
// Linger with a non-zero timeout. See below.
(true, duration) => {
tcp_conn.close();
tcp_conn.iface().poll();
duration
}
};
let mut poller = Poller::new(Some(&timeout));
pollee.register_poller(poller.as_handle_mut(), IoEvents::HUP);
// Now wait for the ACK packet to acknowledge the FIN packet we sent. If the timeout expires or
// we are interrupted by signals, the remaining task is done in the background.
while tcp_conn.raw_with(|socket| socket.is_closing()) {
if poller.wait().is_err() {
break;
}
}
} }

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@ -110,4 +110,8 @@ impl ConnectingStream {
) -> R { ) -> R {
set_option(&self.tcp_conn) set_option(&self.tcp_conn)
} }
pub(super) fn into_connection(self) -> TcpConnection {
self.tcp_conn
}
} }

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@ -73,4 +73,8 @@ impl ListenStream {
) -> R { ) -> R {
set_option(&self.tcp_listener) set_option(&self.tcp_listener)
} }
pub(super) fn into_listener(self) -> TcpListener {
self.tcp_listener
}
} }

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@ -6,7 +6,7 @@ use aster_bigtcp::{
socket::{NeedIfacePoll, RawTcpOption, RawTcpSetOption}, socket::{NeedIfacePoll, RawTcpOption, RawTcpSetOption},
wire::IpEndpoint, wire::IpEndpoint,
}; };
use connected::ConnectedStream; use connected::{close_and_linger, ConnectedStream};
use connecting::{ConnResult, ConnectingStream}; use connecting::{ConnResult, ConnectingStream};
use init::InitStream; use init::InitStream;
use listen::ListenStream; use listen::ListenStream;
@ -825,14 +825,19 @@ impl Drop for StreamSocket {
fn drop(&mut self) { fn drop(&mut self) {
let state = self.state.get_mut().take(); let state = self.state.get_mut().take();
let iface_to_poll = state.iface().cloned(); let conn = match state {
State::Init(_) => return,
State::Connecting(connecting_stream) => connecting_stream.into_connection(),
State::Connected(connected_stream) => connected_stream.into_connection(),
State::Listen(listen_stream) => {
let listener = listen_stream.into_listener();
listener.close();
listener.iface().poll();
return;
}
};
// Dropping the state will drop the sockets. This will trigger the socket close process (if let linger = self.options.get_mut().socket.linger();
// needed) and require immediate iface polling afterwards. close_and_linger(conn, linger, &self.pollee);
drop(state);
if let Some(iface) = iface_to_poll {
iface.poll();
}
} }
} }

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@ -151,7 +151,12 @@ impl Pollee {
new_events & mask new_events & mask
} }
fn register_poller(&self, poller: &mut PollHandle, mask: IoEvents) { /// Registers a poller to listen notification for new events.
///
/// The functionality of this method is a subset of calling [`Self::poll_with`] and providing
/// the same poller. Unlike [`Self::poll_with`], this method performs poller registration
/// without checking (and perhaps caching) the current events.
pub fn register_poller(&self, poller: &mut PollHandle, mask: IoEvents) {
self.inner self.inner
.subject .subject
.register_observer(poller.observer.clone(), mask); .register_observer(poller.observer.clone(), mask);

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@ -611,3 +611,40 @@ FN_TEST(bind_and_connect_same_address)
TEST_SUCC(close(sk_connect2)); TEST_SUCC(close(sk_connect2));
} }
END_TEST() END_TEST()
#define SETUP_CONN \
sk_addr.sin_port = S_PORT; \
\
sk_connect = TEST_SUCC(socket(PF_INET, SOCK_STREAM, 0)); \
TEST_SUCC(connect(sk_connect, (struct sockaddr *)&sk_addr, \
sizeof(sk_addr))); \
\
len = sizeof(sk_addr); \
sk_accept = TEST_SUCC( \
accept(sk_listen, (struct sockaddr *)&sk_addr, &len));
FN_TEST(shutdown_shutdown)
{
int sk_accept;
int sk_connect;
socklen_t len;
SETUP_CONN;
// Test 1: Perform `shutdown` multiple times
TEST_SUCC(shutdown(sk_accept, SHUT_RDWR));
TEST_SUCC(shutdown(sk_accept, SHUT_RDWR));
// Test 2: Perform `shutdown` after the connection is closed
TEST_SUCC(shutdown(sk_connect, SHUT_RDWR));
TEST_ERRNO(shutdown(sk_connect, SHUT_RD), ENOTCONN);
TEST_ERRNO(shutdown(sk_connect, SHUT_WR), ENOTCONN);
TEST_ERRNO(shutdown(sk_accept, SHUT_RD), ENOTCONN);
TEST_ERRNO(shutdown(sk_accept, SHUT_WR), ENOTCONN);
TEST_SUCC(close(sk_accept));
TEST_SUCC(close(sk_connect));
}
END_TEST()
#undef SETUP_CONN