Implement vsock socket layer

This commit is contained in:
Anmin Liu
2024-04-07 15:08:18 +00:00
committed by Tate, Hongliang Tian
parent 83a7937334
commit ad140cec3c
34 changed files with 1421 additions and 688 deletions

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@ -31,6 +31,7 @@ TEST_APPS := \
pthread \
pty \
signal_c \
vsock \
# The C head and source files of all the apps, excluding the downloaded mongoose files
C_SOURCES := $(shell find . -type f \( -name "*.c" -or -name "*.h" \) ! -name "mongoose.c" ! -name "mongoose.h")

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@ -0,0 +1,13 @@
#!/bin/sh
# SPDX-License-Identifier: MPL-2.0
set -e
VSOCK_DIR=/regression/vsock
cd ${VSOCK_DIR}
echo "Start vsock test......"
# ./vsock_server
./vsock_client
echo "Vsock test passed."

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@ -0,0 +1,5 @@
# SPDX-License-Identifier: MPL-2.0
include ../test_common.mk
EXTRA_C_FLAGS :=

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@ -0,0 +1,47 @@
// SPDX-License-Identifier: MPL-2.0
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <linux/vm_sockets.h>
#include <unistd.h>
#include <string.h>
#define PORT 1234
int main()
{
int sock;
char *hello = "Hello from client";
char buffer[1024] = { 0 };
struct sockaddr_vm serv_addr;
if ((sock = socket(AF_VSOCK, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error\n");
return -1;
}
printf("\n Create socket successfully!\n");
serv_addr.svm_family = AF_VSOCK;
serv_addr.svm_cid = VMADDR_CID_HOST;
serv_addr.svm_port = PORT;
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) <
0) {
printf("\nConnection Failed \n");
return -1;
}
printf("\n Socket connect successfully!\n");
// Send message to the server and receive the reply
if (send(sock, hello, strlen(hello), 0) < 0) {
printf("\nSend Failed\n");
return -1;
}
printf("Hello message sent\n");
if (read(sock, buffer, 1024) < 0) {
printf("\nRead Failed\n");
return -1;
}
printf("Server: %s\n", buffer);
return 0;
}

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@ -0,0 +1,61 @@
// SPDX-License-Identifier: MPL-2.0
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <linux/vm_sockets.h>
#include <unistd.h>
#include <string.h>
#define CID 3
#define PORT 4321
int main()
{
int sock, new_sock;
char *hello = "Hello from client";
char buffer[1024] = { 0 };
struct sockaddr_vm serv_addr, client_addr;
int addrlen = sizeof(client_addr);
if ((sock = socket(AF_VSOCK, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error\n");
return -1;
}
printf("\nCreate socket successfully\n");
serv_addr.svm_family = AF_VSOCK;
serv_addr.svm_cid = CID;
serv_addr.svm_port = PORT;
if (bind(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("\nBind Failed \n");
return -1;
}
printf("\nBind socket successfully\n");
if (listen(sock, 3) < 0) {
printf("\nListen Failed\n");
return -1;
}
printf("\nListen socket successfully\n");
if ((new_sock = accept(sock, (struct sockaddr *)&client_addr,
(socklen_t *)&addrlen)) < 0) {
printf("\nAccept Failed\n");
return -1;
}
printf("\nAccept socket successfully\n");
// Send message to the server and receive the reply
if (read(new_sock, buffer, 1024) < 0) {
printf("\nRead Failed\n");
return -1;
}
printf("Client: %s\n", buffer);
if (send(new_sock, hello, strlen(hello), 0) < 0) {
printf("\nSend Failed\n");
return -1;
}
printf("Hello message sent\n");
return 0;
}