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Implement vsock socket layer
This commit is contained in:
committed by
Tate, Hongliang Tian
parent
83a7937334
commit
ad140cec3c
47
regression/apps/vsock/vsock_client.c
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47
regression/apps/vsock/vsock_client.c
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// SPDX-License-Identifier: MPL-2.0
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <linux/vm_sockets.h>
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#include <unistd.h>
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#include <string.h>
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#define PORT 1234
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int main()
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{
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int sock;
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char *hello = "Hello from client";
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char buffer[1024] = { 0 };
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struct sockaddr_vm serv_addr;
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if ((sock = socket(AF_VSOCK, SOCK_STREAM, 0)) < 0) {
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printf("\n Socket creation error\n");
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return -1;
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}
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printf("\n Create socket successfully!\n");
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serv_addr.svm_family = AF_VSOCK;
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serv_addr.svm_cid = VMADDR_CID_HOST;
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serv_addr.svm_port = PORT;
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if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) <
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0) {
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printf("\nConnection Failed \n");
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return -1;
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}
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printf("\n Socket connect successfully!\n");
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// Send message to the server and receive the reply
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if (send(sock, hello, strlen(hello), 0) < 0) {
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printf("\nSend Failed\n");
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return -1;
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}
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printf("Hello message sent\n");
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if (read(sock, buffer, 1024) < 0) {
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printf("\nRead Failed\n");
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return -1;
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}
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printf("Server: %s\n", buffer);
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return 0;
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}
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