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Implement vsock socket layer
This commit is contained in:
committed by
Tate, Hongliang Tian
parent
83a7937334
commit
ad140cec3c
61
regression/apps/vsock/vsock_server.c
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61
regression/apps/vsock/vsock_server.c
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// SPDX-License-Identifier: MPL-2.0
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <linux/vm_sockets.h>
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#include <unistd.h>
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#include <string.h>
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#define CID 3
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#define PORT 4321
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int main()
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{
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int sock, new_sock;
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char *hello = "Hello from client";
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char buffer[1024] = { 0 };
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struct sockaddr_vm serv_addr, client_addr;
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int addrlen = sizeof(client_addr);
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if ((sock = socket(AF_VSOCK, SOCK_STREAM, 0)) < 0) {
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printf("\n Socket creation error\n");
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return -1;
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}
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printf("\nCreate socket successfully\n");
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serv_addr.svm_family = AF_VSOCK;
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serv_addr.svm_cid = CID;
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serv_addr.svm_port = PORT;
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if (bind(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
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printf("\nBind Failed \n");
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return -1;
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}
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printf("\nBind socket successfully\n");
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if (listen(sock, 3) < 0) {
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printf("\nListen Failed\n");
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return -1;
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}
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printf("\nListen socket successfully\n");
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if ((new_sock = accept(sock, (struct sockaddr *)&client_addr,
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(socklen_t *)&addrlen)) < 0) {
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printf("\nAccept Failed\n");
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return -1;
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}
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printf("\nAccept socket successfully\n");
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// Send message to the server and receive the reply
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if (read(new_sock, buffer, 1024) < 0) {
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printf("\nRead Failed\n");
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return -1;
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}
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printf("Client: %s\n", buffer);
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if (send(new_sock, hello, strlen(hello), 0) < 0) {
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printf("\nSend Failed\n");
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return -1;
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}
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printf("Hello message sent\n");
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return 0;
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}
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