Remove outdated comments

This commit is contained in:
Ruihan Li 2025-03-03 00:14:10 +08:00 committed by Tate, Hongliang Tian
parent d19578ac78
commit b08e655a76

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@ -304,23 +304,25 @@ where
/// Goes up a level.
///
/// We release the current page if it has no mappings since the cursor
/// only moves forward. And if needed we will do the final cleanup using
/// this method after re-walk when the cursor is dropped.
///
/// This method requires locks acquired before calling it. The discarded
/// level will be unlocked.
/// This method releases the previously acquired lock at the discarded level.
fn pop_level(&mut self) {
debug_assert!(self.guards[self.level as usize - 1].is_some());
self.guards[self.level as usize - 1] = None;
self.level += 1;
// TODO: Drop page tables if page tables become empty.
// TODO: Drop the page table if it is empty (it may be necessary to
// rewalk from the top if all the locks have been released).
}
/// Goes down a level to a child page table.
///
/// The lock on the child page table is held until the next [`Self::pop_level`]
/// call at the same level.
fn push_level(&mut self, child_pt: PageTableNode<E, C>) {
self.level -= 1;
debug_assert_eq!(self.level, child_pt.level());
self.guards[self.level as usize - 1] = Some(child_pt);
}