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105 lines
3.0 KiB
Rust
105 lines
3.0 KiB
Rust
// SPDX-License-Identifier: MPL-2.0
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use super::{connected::ConnectedStream, init::InitStream};
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use crate::{
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net::iface::{AnyBoundSocket, IpEndpoint, RawTcpSocket},
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prelude::*,
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process::signal::Pollee,
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};
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pub struct ConnectingStream {
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bound_socket: Arc<AnyBoundSocket>,
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remote_endpoint: IpEndpoint,
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conn_result: RwLock<Option<ConnResult>>,
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}
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#[derive(Clone, Copy)]
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enum ConnResult {
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Connected,
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Refused,
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}
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pub enum NonConnectedStream {
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Init(InitStream),
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Connecting(ConnectingStream),
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}
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impl ConnectingStream {
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pub fn new(
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bound_socket: Arc<AnyBoundSocket>,
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remote_endpoint: IpEndpoint,
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) -> core::result::Result<Self, (Error, Arc<AnyBoundSocket>)> {
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if let Err(err) = bound_socket.do_connect(remote_endpoint) {
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return Err((err, bound_socket));
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}
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Ok(Self {
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bound_socket,
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remote_endpoint,
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conn_result: RwLock::new(None),
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})
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}
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pub fn into_result(self) -> core::result::Result<ConnectedStream, (Error, NonConnectedStream)> {
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let conn_result = *self.conn_result.read();
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match conn_result {
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Some(ConnResult::Connected) => Ok(ConnectedStream::new(
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self.bound_socket,
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self.remote_endpoint,
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true,
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)),
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Some(ConnResult::Refused) => Err((
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Error::with_message(Errno::ECONNREFUSED, "the connection is refused"),
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NonConnectedStream::Init(InitStream::new_bound(self.bound_socket)),
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)),
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None => Err((
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Error::with_message(Errno::EAGAIN, "the connection is pending"),
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NonConnectedStream::Connecting(self),
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)),
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}
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}
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pub fn local_endpoint(&self) -> IpEndpoint {
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self.bound_socket.local_endpoint().unwrap()
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}
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pub fn remote_endpoint(&self) -> IpEndpoint {
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self.remote_endpoint
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}
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pub(super) fn init_pollee(&self, pollee: &Pollee) {
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pollee.reset_events();
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}
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/// Returns `true` when `conn_result` becomes ready, which indicates that the caller should
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/// invoke the `into_result()` method as soon as possible.
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///
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/// Since `into_result()` needs to be called only once, this method will return `true`
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/// _exactly_ once. The caller is responsible for not missing this event.
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#[must_use]
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pub(super) fn update_io_events(&self) -> bool {
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if self.conn_result.read().is_some() {
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return false;
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}
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self.bound_socket.raw_with(|socket: &mut RawTcpSocket| {
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let mut result = self.conn_result.write();
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if result.is_some() {
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return false;
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}
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// Connected
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if socket.can_send() {
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*result = Some(ConnResult::Connected);
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return true;
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}
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// Connecting
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if socket.is_open() {
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return false;
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}
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// Refused
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*result = Some(ConnResult::Refused);
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true
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})
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}
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}
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