Files
asterinas/kernel/comps/virtio/src/device/socket/manager.rs
2024-06-11 17:51:36 +08:00

369 lines
13 KiB
Rust

use core::{cmp::min, hint::spin_loop};
use alloc::{vec::Vec, boxed::Box, sync::Arc};
use aster_frame::sync::SpinLock;
use log::debug;
use crate::device::socket::error::SocketError;
use super::{device::SocketDevice, connect::{ConnectionInfo, VsockEvent, VsockEventType, DisconnectReason}, header::VsockAddr};
const PER_CONNECTION_BUFFER_CAPACITY: usize = 1024;
/// TODO: A higher level interface for VirtIO socket (vsock) devices.
///
/// This keeps track of multiple vsock connections.
///
/// # Example
///
/// ```
///
/// let mut socket = VsockConnectionManager::new(SocketDevice);
///
/// // Start a thread to call `socket.poll()` and handle events.
///
/// let remote_address = VsockAddr { cid: 2, port: 4321 };
/// let local_port = 1234;
/// socket.connect(remote_address, local_port)?;
///
/// // Wait until `socket.poll()` returns an event indicating that the socket is connected.
///
/// socket.send(remote_address, local_port, "Hello world".as_bytes())?;
///
/// socket.shutdown(remote_address, local_port)?;
/// # Ok(())
/// # }
/// ``
pub struct VsockConnectionManager {
driver: Arc<SpinLock<SocketDevice>>,
connections: Vec<Connection>,
listening_ports: Vec<u32>,
}
impl VsockConnectionManager {
/// Construct a new connection manager wrapping the given low-level VirtIO socket driver.
pub fn new(driver: Arc<SpinLock<SocketDevice>>) -> Self {
Self {
driver,
connections: Vec::new(),
listening_ports: Vec::new(),
}
}
/// Returns the CID which has been assigned to this guest.
pub fn guest_cid(&self) -> u64 {
self.driver.lock().guest_cid()
}
/// Allows incoming connections on the given port number.
pub fn listen(&mut self, port: u32) {
if !self.listening_ports.contains(&port) {
self.listening_ports.push(port);
}
}
/// Stops allowing incoming connections on the given port number.
pub fn unlisten(&mut self, port: u32) {
self.listening_ports.retain(|p| *p != port)
}
/// Sends a request to connect to the given destination.
///
/// This returns as soon as the request is sent; you should wait until `poll` returns a
/// `VsockEventType::Connected` event indicating that the peer has accepted the connection
/// before sending data.
pub fn connect(&mut self, destination: VsockAddr, src_port: u32) -> Result<(),SocketError> {
if self.connections.iter().any(|connection| {
connection.info.dst == destination && connection.info.src_port == src_port
}) {
return Err(SocketError::ConnectionExists.into());
}
let new_connection = Connection::new(destination, src_port);
self.driver.lock().connect(&new_connection.info)?;
debug!("Connection requested: {:?}", new_connection.info);
self.connections.push(new_connection);
Ok(())
}
/// Sends the buffer to the destination.
pub fn send(&mut self, destination: VsockAddr, src_port: u32, buffer: &[u8]) -> Result<(),SocketError> {
let (_, connection) = get_connection(&mut self.connections, destination, src_port)?;
self.driver.lock().send(buffer, &mut connection.info)
}
/// Polls the vsock device to receive data or other updates.
pub fn poll(&mut self) -> Result<Option<VsockEvent>,SocketError> {
let guest_cid = self.driver.lock().guest_cid();
let connections = &mut self.connections;
let result = self.driver.lock().poll(|event, body| {
let connection = get_connection_for_event(connections, &event, guest_cid);
// Skip events which don't match any connection we know about, unless they are a
// connection request.
let connection = if let Some((_, connection)) = connection {
connection
} else if let VsockEventType::ConnectionRequest = event.event_type {
// If the requested connection already exists or the CID isn't ours, ignore it.
if connection.is_some() || event.destination.cid != guest_cid {
return Ok(None);
}
// Add the new connection to our list, at least for now. It will be removed again
// below if we weren't listening on the port.
connections.push(Connection::new(event.source, event.destination.port));
connections.last_mut().unwrap()
} else {
return Ok(None);
};
// Update stored connection info.
connection.info.update_for_event(&event);
if let VsockEventType::Received { length } = event.event_type {
// Copy to buffer
if !connection.buffer.add(body) {
return Err(SocketError::OutputBufferTooShort(length));
}
}
Ok(Some(event))
})?;
let Some(event) = result else {
return Ok(None);
};
// The connection must exist because we found it above in the callback.
let (connection_index, connection) =
get_connection_for_event(connections, &event, guest_cid).unwrap();
match event.event_type {
VsockEventType::ConnectionRequest => {
if self.listening_ports.contains(&event.destination.port) {
self.driver.lock().accept(&connection.info)?;
} else {
// Reject the connection request and remove it from our list.
self.driver.lock().force_close(&connection.info)?;
self.connections.swap_remove(connection_index);
// No need to pass the request on to the client, as we've already rejected it.
return Ok(None);
}
}
VsockEventType::Connected => {}
VsockEventType::Disconnected { reason } => {
// Wait until client reads all data before removing connection.
if connection.buffer.is_empty() {
if reason == DisconnectReason::Shutdown {
self.driver.lock().force_close(&connection.info)?;
}
self.connections.swap_remove(connection_index);
} else {
connection.peer_requested_shutdown = true;
}
}
VsockEventType::Received { .. } => {
// Already copied the buffer in the callback above.
}
VsockEventType::CreditRequest => {
// If the peer requested credit, send an update.
self.driver.lock().credit_update(&connection.info)?;
// No need to pass the request on to the client, we've already handled it.
return Ok(None);
}
VsockEventType::CreditUpdate => {}
}
Ok(Some(event))
}
/// Reads data received from the given connection.
pub fn recv(&mut self, peer: VsockAddr, src_port: u32, buffer: &mut [u8]) -> Result<usize,SocketError> {
debug!("connections is {:?}",self.connections);
let (connection_index, connection) = get_connection(&mut self.connections, peer, src_port)?;
// Copy from ring buffer
let bytes_read = connection.buffer.drain(buffer);
connection.info.done_forwarding(bytes_read);
// If buffer is now empty and the peer requested shutdown, finish shutting down the
// connection.
if connection.peer_requested_shutdown && connection.buffer.is_empty() {
self.driver.lock().force_close(&connection.info)?;
self.connections.swap_remove(connection_index);
}
Ok(bytes_read)
}
/// Blocks until we get some event from the vsock device.
pub fn wait_for_event(&mut self) -> Result<VsockEvent,SocketError> {
loop {
if let Some(event) = self.poll()? {
return Ok(event);
} else {
spin_loop();
}
}
}
/// Requests to shut down the connection cleanly.
///
/// This returns as soon as the request is sent; you should wait until `poll` returns a
/// `VsockEventType::Disconnected` event if you want to know that the peer has acknowledged the
/// shutdown.
pub fn shutdown(&mut self, destination: VsockAddr, src_port: u32) -> Result<(),SocketError> {
let (_, connection) = get_connection(&mut self.connections, destination, src_port)?;
self.driver.lock().shutdown(&connection.info)
}
/// Forcibly closes the connection without waiting for the peer.
pub fn force_close(&mut self, destination: VsockAddr, src_port: u32) -> Result<(),SocketError> {
let (index, connection) = get_connection(&mut self.connections, destination, src_port)?;
self.driver.lock().force_close(&connection.info)?;
self.connections.swap_remove(index);
Ok(())
}
}
/// Returns the connection from the given list matching the given peer address and local port, and
/// its index.
///
/// Returns `Err(SocketError::NotConnected)` if there is no matching connection in the list.
fn get_connection(
connections: &mut [Connection],
peer: VsockAddr,
local_port: u32,
) -> core::result::Result<(usize, &mut Connection), SocketError> {
connections
.iter_mut()
.enumerate()
.find(|(_, connection)| {
connection.info.dst == peer && connection.info.src_port == local_port
})
.ok_or(SocketError::NotConnected)
}
/// Returns the connection from the given list matching the event, if any, and its index.
fn get_connection_for_event<'a>(
connections: &'a mut [Connection],
event: &VsockEvent,
local_cid: u64,
) -> Option<(usize, &'a mut Connection)> {
connections
.iter_mut()
.enumerate()
.find(|(_, connection)| event.matches_connection(&connection.info, local_cid))
}
#[derive(Debug)]
struct Connection {
info: ConnectionInfo,
buffer: RingBuffer,
/// The peer sent a SHUTDOWN request, but we haven't yet responded with a RST because there is
/// still data in the buffer.
peer_requested_shutdown: bool,
}
impl Connection {
fn new(peer: VsockAddr, local_port: u32) -> Self {
let mut info = ConnectionInfo::new(peer, local_port);
info.buf_alloc = PER_CONNECTION_BUFFER_CAPACITY.try_into().unwrap();
Self {
info,
buffer: RingBuffer::new(PER_CONNECTION_BUFFER_CAPACITY),
peer_requested_shutdown: false,
}
}
}
#[derive(Debug)]
struct RingBuffer {
buffer: Box<[u8]>,
/// The number of bytes currently in the buffer.
used: usize,
/// The index of the first used byte in the buffer.
start: usize,
}
impl RingBuffer {
pub fn new(capacity: usize) -> Self {
// TODO: can be optimized.
let mut temp = Vec::with_capacity(capacity);
temp.resize(capacity,0);
Self {
// FIXME: if the capacity is excessive, elements move will be executed.
buffer: temp.into_boxed_slice(),
used: 0,
start: 0,
}
}
/// Returns the number of bytes currently used in the buffer.
pub fn used(&self) -> usize {
self.used
}
/// Returns true iff there are currently no bytes in the buffer.
pub fn is_empty(&self) -> bool {
self.used == 0
}
/// Returns the number of bytes currently free in the buffer.
pub fn available(&self) -> usize {
self.buffer.len() - self.used
}
/// Adds the given bytes to the buffer if there is enough capacity for them all.
///
/// Returns true if they were added, or false if they were not.
pub fn add(&mut self, bytes: &[u8]) -> bool {
if bytes.len() > self.available() {
return false;
}
// The index of the first available position in the buffer.
let first_available = (self.start + self.used) % self.buffer.len();
// The number of bytes to copy from `bytes` to `buffer` between `first_available` and
// `buffer.len()`.
let copy_length_before_wraparound = min(bytes.len(), self.buffer.len() - first_available);
self.buffer[first_available..first_available + copy_length_before_wraparound]
.copy_from_slice(&bytes[0..copy_length_before_wraparound]);
if let Some(bytes_after_wraparound) = bytes.get(copy_length_before_wraparound..) {
self.buffer[0..bytes_after_wraparound.len()].copy_from_slice(bytes_after_wraparound);
}
self.used += bytes.len();
true
}
/// Reads and removes as many bytes as possible from the buffer, up to the length of the given
/// buffer.
pub fn drain(&mut self, out: &mut [u8]) -> usize {
let bytes_read = min(self.used, out.len());
// The number of bytes to copy out between `start` and the end of the buffer.
let read_before_wraparound = min(bytes_read, self.buffer.len() - self.start);
// The number of bytes to copy out from the beginning of the buffer after wrapping around.
let read_after_wraparound = bytes_read
.checked_sub(read_before_wraparound)
.unwrap_or_default();
out[0..read_before_wraparound]
.copy_from_slice(&self.buffer[self.start..self.start + read_before_wraparound]);
out[read_before_wraparound..bytes_read]
.copy_from_slice(&self.buffer[0..read_after_wraparound]);
self.used -= bytes_read;
self.start = (self.start + bytes_read) % self.buffer.len();
bytes_read
}
}