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Update dependencies
* Updates netlink/netns * Updates x/sys, arkade and apimachinery Build passes, minor updates. Signed-off-by: Alex Ellis (OpenFaaS Ltd) <alexellis2@gmail.com>
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29
vendor/github.com/vishvananda/netlink/handle_linux.go
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vendored
29
vendor/github.com/vishvananda/netlink/handle_linux.go
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vendored
@ -15,7 +15,7 @@ var pkgHandle = &Handle{}
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// Handle is an handle for the netlink requests on a
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// specific network namespace. All the requests on the
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// same netlink family share the same netlink socket,
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// which gets released when the handle is Close'd.
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// which gets released when the handle is deleted.
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type Handle struct {
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sockets map[int]*nl.SocketHandle
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lookupByDump bool
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@ -107,21 +107,6 @@ func (h *Handle) GetSocketReceiveBufferSize() ([]int, error) {
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return results, nil
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}
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// SetStrictCheck sets the strict check socket option for each socket in the netlink handle. Returns early if any set operation fails
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func (h *Handle) SetStrictCheck(state bool) error {
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for _, sh := range h.sockets {
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var stateInt int = 0
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if state {
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stateInt = 1
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}
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err := unix.SetsockoptInt(sh.Socket.GetFd(), unix.SOL_NETLINK, unix.NETLINK_GET_STRICT_CHK, stateInt)
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if err != nil {
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return err
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}
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}
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return nil
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}
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// NewHandleAt returns a netlink handle on the network namespace
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// specified by ns. If ns=netns.None(), current network namespace
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// will be assumed
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@ -151,22 +136,14 @@ func newHandle(newNs, curNs netns.NsHandle, nlFamilies ...int) (*Handle, error)
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return h, nil
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}
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// Close releases the resources allocated to this handle
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func (h *Handle) Close() {
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// Delete releases the resources allocated to this handle
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func (h *Handle) Delete() {
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for _, sh := range h.sockets {
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sh.Close()
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}
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h.sockets = nil
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}
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// Delete releases the resources allocated to this handle
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//
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// Deprecated: use Close instead which is in line with typical resource release
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// patterns for files and other resources.
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func (h *Handle) Delete() {
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h.Close()
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}
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func (h *Handle) newNetlinkRequest(proto, flags int) *nl.NetlinkRequest {
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// Do this so that package API still use nl package variable nextSeqNr
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if h.sockets == nil {
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