mirror of
https://github.com/DragonOS-Community/DragonOS.git
synced 2025-06-18 12:16:31 +00:00
@ -5,7 +5,7 @@
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#![feature(alloc_error_handler)]
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#![feature(panic_info_message)]
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#![feature(drain_filter)] // 允许Vec的drain_filter特性
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#![feature(c_void_variant)] //not stable, used in /home/su/Documents/VSCode/DragonOS/kernel/src/exception/softirq.rs
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#![feature(c_void_variant)] // used in kernel/src/exception/softirq.rs
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#[allow(non_upper_case_globals)]
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#[allow(non_camel_case_types)]
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#[allow(non_snake_case)]
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@ -1,6 +1,19 @@
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use crate::include::bindings::bindings::wait_queue_head_t;
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#![allow(dead_code)]
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use alloc::collections::LinkedList;
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use super::list::list_init;
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use crate::{
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arch::{asm::current::current_pcb, sched::sched},
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include::bindings::bindings::{
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process_control_block, process_wakeup, wait_queue_head_t, PROC_INTERRUPTIBLE,
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PROC_UNINTERRUPTIBLE,
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},
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};
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use super::{
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list::list_init,
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mutex::MutexGuard,
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spinlock::{SpinLock, SpinLockGuard},
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};
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impl Default for wait_queue_head_t {
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fn default() -> Self {
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@ -12,3 +25,116 @@ impl Default for wait_queue_head_t {
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return x;
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}
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}
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#[derive(Debug)]
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struct InnerWaitQueue {
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/// 等待队列的链表
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wait_list: LinkedList<&'static mut process_control_block>,
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}
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/// 被自旋锁保护的等待队列
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#[derive(Debug)]
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pub struct WaitQueue(SpinLock<InnerWaitQueue>);
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impl WaitQueue {
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pub const INIT: WaitQueue = WaitQueue(SpinLock::new(InnerWaitQueue::INIT));
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断
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pub fn sleep(&self) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_INTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(guard);
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sched();
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断
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pub fn sleep_uninterruptible(&self) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_UNINTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(guard);
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sched();
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
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pub fn sleep_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_INTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(to_unlock);
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drop(guard);
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sched();
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的Mutex。
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pub fn sleep_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_INTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(to_unlock);
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drop(guard);
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sched();
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
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pub fn sleep_uninterruptible_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_UNINTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(to_unlock);
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drop(guard);
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sched();
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}
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/// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
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/// 在当前进程的pcb加入队列后,解锁指定的Mutex。
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pub fn sleep_uninterruptible_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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current_pcb().state = PROC_UNINTERRUPTIBLE as u64;
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guard.wait_list.push_back(current_pcb());
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drop(to_unlock);
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drop(guard);
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sched();
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}
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/// @brief 唤醒在队列中等待的第一个进程。
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/// 如果这个进程的state与给定的state进行and操作之后,结果不为0,则唤醒它。
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///
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/// @param state 用于判断的state,如果队列中第一个进程的state与它进行and操作之后,结果不为0,则唤醒这个进程。
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///
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/// @return true 成功唤醒进程
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/// @return false 没有唤醒进程
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pub fn wakeup(&self, state: u64) -> bool {
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let mut guard: SpinLockGuard<InnerWaitQueue> = self.0.lock();
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// 如果队列为空,则返回
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if guard.wait_list.is_empty() {
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return false;
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}
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// 如果队列头部的pcb的state与给定的state相与,结果不为0,则唤醒
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if (guard.wait_list.front().unwrap().state & state) != 0 {
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let to_wakeup = guard.wait_list.pop_front().unwrap();
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unsafe {
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process_wakeup(to_wakeup);
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}
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return true;
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} else {
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return false;
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}
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}
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/// @brief 获得当前等待队列的大小
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pub fn len(&self)->usize{
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return self.0.lock().wait_list.len();
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}
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}
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impl InnerWaitQueue {
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pub const INIT: InnerWaitQueue = InnerWaitQueue {
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wait_list: LinkedList::new(),
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};
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}
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